[Super-tux-commit] supertux/src/badguy mrtree.cpp,NONE,1.1 mrtree.h,NONE,1.1 nolok_01.cpp,1.10,1.11
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From: Matze B. <mat...@us...> - 2004-12-30 14:39:22
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Update of /cvsroot/super-tux/supertux/src/badguy In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30006/src/badguy Modified Files: nolok_01.cpp Added Files: mrtree.cpp mrtree.h Log Message: added settras MrTree Index: nolok_01.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/badguy/nolok_01.cpp,v retrieving revision 1.10 retrieving revision 1.11 diff -u -d -r1.10 -r1.11 --- nolok_01.cpp 30 Dec 2004 11:29:52 -0000 1.10 +++ nolok_01.cpp 30 Dec 2004 14:39:08 -0000 1.11 @@ -32,12 +32,12 @@ void Nolok_01::write(lisp::Writer& writer) { - writer.start_list("nolok01"); + writer.start_list("nolok_01"); writer.write_float("x", start_position.x); writer.write_float("y", start_position.y); - writer.end_list("nolok01"); + writer.end_list("nolok_01"); } void --- NEW FILE: mrtree.cpp --- #include <config.h> #include "mrtree.h" static const float WALKSPEED = 50; MrTree::MrTree(const lisp::Lisp& reader) : mystate(STATE_BIG) { reader.get("x", start_position.x); reader.get("y", start_position.y); bbox.set_size(84.8, 95.8); sprite = sprite_manager->create("mrtree"); } void MrTree::write(lisp::Writer& writer) { writer.start_list("mrtree"); writer.write_float("x", start_position.x); writer.write_float("y", start_position.y); writer.end_list("mrtree"); } void MrTree::activate() { physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); if(mystate == STATE_BIG) sprite->set_action(dir == LEFT ? "left" : "right"); else sprite->set_action(dir == LEFT ? "small-left" : "small-right"); } bool MrTree::collision_squished(Player& player) { if(mystate == STATE_BIG) { mystate = STATE_NORMAL; activate(); SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), player.get_pos()); player.bounce(*this); } else { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); kill_squished(player); } return true; } HitResponse MrTree::collision_solid(GameObject& , const CollisionHit& hit) { if(fabsf(hit.normal.y) > .5) { physic.set_velocity_y(0); } else { dir = dir == LEFT ? RIGHT : LEFT; activate(); } return CONTINUE; } HitResponse MrTree::collision_badguy(BadGuy& , const CollisionHit& hit) { if(fabsf(hit.normal.x) > .8) { // left or right hit dir = dir == LEFT ? RIGHT : LEFT; activate(); } return CONTINUE; } IMPLEMENT_FACTORY(MrTree, "mrtree") --- NEW FILE: mrtree.h --- #ifndef __MRTREE_H__ #define __MRTREE_H__ #include "badguy.h" class MrTree : public BadGuy { public: MrTree(const lisp::Lisp& reader); void activate(); void write(lisp::Writer& writer); HitResponse collision_solid(GameObject& other, const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); protected: enum MyState { STATE_BIG, STATE_NORMAL }; MyState mystate; bool collision_squished(Player& player); }; #endif |