[Super-tux-commit] supertux TODO,1.93,1.94
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From: Matze B. <mat...@us...> - 2004-11-26 17:27:08
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv928 Modified Files: TODO Log Message: TODO update Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.93 retrieving revision 1.94 diff -u -d -r1.93 -r1.94 --- TODO 25 Nov 2004 16:43:39 -0000 1.93 +++ TODO 26 Nov 2004 17:26:58 -0000 1.94 @@ -75,7 +75,6 @@ ingame mode and eventually leveleditor mode [H] introduce a special mode in DrawingContext for objects that want to draw themselfes. This could speed up rendering of tilemaps. -[?] remove badguyspecs and bitmask files [M] Make the gamelogic run in a fixed logical framerate --Miscellaneous-- @@ -121,7 +120,6 @@ - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -135,3 +133,5 @@ Beyond Milestone2 ----------------- - More things than just levels on the worldmap (similar to SMB3) +- if we have a logical framerate we could record/play demos by simply storing + the pressed keys in each frame... |