[Super-tux-commit] supertux TODO,1.90,1.91 autogen.sh,1.12,1.13 configure.ac,1.39,1.40 Makefile.am,1
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From: Matze B. <mat...@us...> - 2004-11-25 00:50:14
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7497 Modified Files: TODO autogen.sh configure.ac Removed Files: Makefile.am Log Message: implement spikes as objects and remove automake system Index: configure.ac =================================================================== RCS file: /cvsroot/super-tux/supertux/configure.ac,v retrieving revision 1.39 retrieving revision 1.40 diff -u -d -r1.39 -r1.40 --- configure.ac 23 Nov 2004 22:21:22 -0000 1.39 +++ configure.ac 25 Nov 2004 00:49:32 -0000 1.40 @@ -139,3 +139,6 @@ echo " Debug Mode: $enable_debug" echo " OpenGL Support: $enable_opengl" echo "" +echo "" +echo " NOTE: This project uses jam (and not make) as build tool" + --- Makefile.am DELETED --- Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.90 retrieving revision 1.91 diff -u -d -r1.90 -r1.91 --- TODO 24 Nov 2004 23:10:01 -0000 1.90 +++ TODO 25 Nov 2004 00:49:32 -0000 1.91 @@ -44,12 +44,12 @@ few pixels higher) - hopefully ok * it's impossible to go into passages that have exactly the size of tux, either reduce collision rectangle by DELTA or round collision coordinates to - integers... + integers... - ok for tux and most badguys ** implement 1up - ok ** implement star - ok * bring back the enemies - - add activation again - - make api simpler + - add activation again - ok + - make api simpler - ok - implement jumpy - ok -* implement spiky - ok - implement snowball - ok @@ -69,7 +69,7 @@ for after big commit... * smoke clouds are too fast * some shots disappear in the ground with a "max collision depth reached" - message + message - ok * rework collision detection to take movement into account - this should fix the egg suddenly turning directions and the somtimes strange behaviour when hitting a block from the side when falling. @@ -89,7 +89,7 @@ ** having a star doesn't kill enemies - ok * tux always jumps to full height at the moment - ok * invisble blocks are visible and make the game crash when bumped - ok - * reimplement spikes as objects + * reimplement spikes as objects - ok * what to do when stuck under tiles (after using duck-sliding) * do we want multi hit scores again? * tux doesn't stop at igloo anymore Index: autogen.sh =================================================================== RCS file: /cvsroot/super-tux/supertux/autogen.sh,v retrieving revision 1.12 retrieving revision 1.13 diff -u -d -r1.12 -r1.13 --- autogen.sh 23 Nov 2004 19:36:27 -0000 1.12 +++ autogen.sh 25 Nov 2004 00:49:32 -0000 1.13 @@ -18,11 +18,5 @@ echo 'INSTALL ?= "@INSTALL@" ;' >> Jamconfig.in echo 'JAMCONFIG_READ = yes ;' >> Jamconfig.in -# we need a minimum of automake 1.6 and automake 1.8 seems to be buggy -# this doesn't seem to work well -# see AUTOMAKE_OPTIONS in Makefile.am -export WANT_AUTOMAKE=1.6 - -automake --copy --add-missing autoconf |