[Super-tux-commit] supertux TODO,1.87,1.88
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From: Matze B. <mat...@us...> - 2004-11-24 03:43:08
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv22752 Modified Files: TODO Log Message: Improved collision detection by taking movement into account. Fixed long standing bug where returning from bonuslevel to mainmenu and going back to bonuslevels makes supertux crash Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.87 retrieving revision 1.88 diff -u -d -r1.87 -r1.88 --- TODO 23 Nov 2004 15:36:49 -0000 1.87 +++ TODO 24 Nov 2004 03:42:56 -0000 1.88 @@ -41,7 +41,7 @@ --Collision Detection Rewrite (all [H])-- * make blocks bounce again - ok * bonusblocks don't always bounce back to their original position (but stay a - few pixels higher) + few pixels higher) - hopefully ok * it's impossible to go into passages that have exactly the size of tux, either reduce collision rectangle by DELTA or round collision coordinates to integers... @@ -73,6 +73,9 @@ * rework collision detection to take movement into account - this should fix the egg suddenly turning directions and the somtimes strange behaviour when hitting a block from the side when falling. + - done for rectangles, fixes the issues with blocks and enemies hitting + when they should get squished, still it's not optimal as when hitting 2 + blocks now only 1 gets cleared... * rethink slopes collision feedback... tux becomes too slow when walking up and starts jumping when walking down * think about an attachement mechanism for moving platforms |