[Super-tux-commit] supertux/src/trigger door.cpp,1.1,1.2 sequence_trigger.cpp,1.1,1.2 sequence_trigg
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From: Matze B. <mat...@us...> - 2004-11-23 16:47:37
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Update of /cvsroot/super-tux/supertux/src/trigger In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29597/src/trigger Modified Files: door.cpp sequence_trigger.cpp sequence_trigger.h trigger_base.cpp Log Message: added jam build system, please try it out - the advantage would be that it already supports all the stuff we need Index: door.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/trigger/door.cpp,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- door.cpp 20 Nov 2004 22:14:40 -0000 1.1 +++ door.cpp 23 Nov 2004 16:47:26 -0000 1.2 @@ -87,7 +87,7 @@ } void -Door::event(Player& player, EventType type) +Door::event(Player& , EventType type) { if(type == EVENT_ACTIVATE) { sprite->set_action("open"); Index: sequence_trigger.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/trigger/sequence_trigger.h,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- sequence_trigger.h 20 Nov 2004 22:14:40 -0000 1.1 +++ sequence_trigger.h 23 Nov 2004 16:47:26 -0000 1.2 @@ -7,7 +7,7 @@ class SequenceTrigger : public TriggerBase, public Serializable { public: - SequenceTrigger(LispReader& reader, const std::string& sequence); + SequenceTrigger(LispReader& reader); SequenceTrigger(const Vector& pos, const std::string& sequence); ~SequenceTrigger(); Index: trigger_base.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/trigger/trigger_base.cpp,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- trigger_base.cpp 20 Nov 2004 22:14:40 -0000 1.1 +++ trigger_base.cpp 23 Nov 2004 16:47:26 -0000 1.2 @@ -48,7 +48,7 @@ } HitResponse -TriggerBase::collision(GameObject& other, const CollisionHit& collhit) +TriggerBase::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast<Player*> (&other); if(player) { Index: sequence_trigger.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/trigger/sequence_trigger.cpp,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- sequence_trigger.cpp 20 Nov 2004 22:14:40 -0000 1.1 +++ sequence_trigger.cpp 23 Nov 2004 16:47:26 -0000 1.2 @@ -4,9 +4,9 @@ #include "utils/lispwriter.h" #include "gameloop.h" -SequenceTrigger::SequenceTrigger(LispReader& reader, - const std::string& sequence) +SequenceTrigger::SequenceTrigger(LispReader& reader) { + (void) reader; // TODO } @@ -38,7 +38,7 @@ } void -SequenceTrigger::event(Player& player, EventType type) +SequenceTrigger::event(Player& , EventType type) { if(type == triggerevent) { GameSession::current()->start_sequence(sequence_name); |