[Super-tux-commit] supertux TODO,1.81,1.82
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From: Matze B. <mat...@us...> - 2004-11-22 17:52:14
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv8642 Modified Files: TODO Log Message: enemies fall down again, small improvements to tile manager Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.81 retrieving revision 1.82 diff -u -d -r1.81 -r1.82 --- TODO 21 Nov 2004 11:53:57 -0000 1.81 +++ TODO 22 Nov 2004 17:51:49 -0000 1.82 @@ -63,7 +63,7 @@ - implement tree (really?) - bring back stay on platform flag - make enemies bounce of upon each other again - - make enemies fall again + - make enemies fall again - ok -* activate/deactive enemies when on screen/away again - ok ** implement ability to cary mriceblock (and other objects) around - delayed for after big commit... @@ -85,6 +85,11 @@ * fix flapping ** having a star doesn't kill enemies - ok * tux always jumps to full height at the moment + * invisble blocks are visible and make the game crash when bumped + * reimplement spikes as objects + * what to do when stuck under tiles (after using duck-sliding) + * do we want multi hit scores again? + * tux doesn't stop at igloo anymore --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff |