[Super-tux-commit] supertux TODO,1.80,1.81
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From: Matze B. <mat...@us...> - 2004-11-21 11:54:14
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21499 Modified Files: TODO Log Message: TODO update Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.80 retrieving revision 1.81 diff -u -d -r1.80 -r1.81 --- TODO 21 Nov 2004 03:21:22 -0000 1.80 +++ TODO 21 Nov 2004 11:53:57 -0000 1.81 @@ -84,6 +84,7 @@ * check if unducking is actually possible or if something is in the way * fix flapping ** having a star doesn't kill enemies - ok + * tux always jumps to full height at the moment --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -100,7 +101,7 @@ [H] implement quadtree to speed up collision detection [?] remove badguyspecs and bitmask files ---Miscelaneous-- +--Miscellaneous-- [?] think about how to implement scripting, and how to make a simple and easy to use api for the scripting interface (language will probably be lua - just have to figure out how well we can do @@ -147,8 +148,6 @@ - Gradient in software rendering doesn't currently work (at least here). Matze: can you give more details? The code looks perfectly fine to me -[M] There are some weird graphical glitches when Tux bumps more than one block - at the same time [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level @@ -156,19 +155,9 @@ [M] tux get killed if he kicks a iceblock while at the same time bouncing on [M] You shouldn't be able to stand on invisible blocks, before you bumped them the roof -[M] Implement Unisolid type for tiles (where collisions from below are ignored). - - done [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise. -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader Beyond Milestone2 ----------------- |