Re: [Super-tux-devel] Next version plans
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From: Tobias <tob...@gm...> - 2004-05-12 16:48:27
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CVS is for all unstability you want. Just because 0.2.x will be a series with added functionality it doesn't mean it will be unstable at all. And by the 0.x.x we too signal, that we are in alpha status. (Which means, that the game is feature incomplete) Greetz... Tobias Gläßer Am Mi, den 12.05.2004 um 10:40 Uhr -0600 schrieb Ryan Flegel: > On Wed, 12 May 2004 18:29:21 +0200, Tobias Gläßer <tob...@gm...> wrote: > > > Hi, > > > > there is no reason to copy the Kernel development concept. > > The SuperTux concept worked well and will continue to work > > well, just because we jump from 0.2.x to 1.0.x or 0.9(beta) > > it doesn't mean that the achievements will be less or the > > time to fullfill the aims will be shorter. > > Yes, I know the version numbers are just numbers and don't mean > more/less features. But that's the problem (very small problem, > admittedly :), it would be less confusing this way, IMO. I think it > would be convenient to adopt a versioning system like the linux kernel > uses. It's almost exactly like the one you described, except it's > predetermined that odd numbered branches are the unstable branches. > > -- > Ryan > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > deliver higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |