Re: [Super-tux-devel] Next version plans
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From: Ricardo C. <ri...@ae...> - 2004-05-12 15:35:26
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Em Quarta, 12 de Maio de 2004 16:15, o Ryan Flegel escreveu: > On Wed, 12 May 2004 13:36:17 +0100, Ricardo Cruz <ri...@ae...> wrote: > > * Butt jump > > > > Ryan already made a simple implementation of this. Currently it destroys > > the brick in the bottom after a jump and pressing both the Up and Down > > keys. We still need graphics for it, and also to decide how it will be. I > > think it should be enabled by keep down pressing after a full jump and it > > would also create a small earthquake in the ground killing enemies in a > > short distance. Tux would also get stuck for 1.5 second. > > Another result of the earthquake could be that the enemies get flipped > upside down for X seconds (btw, this should probably make spikies > vulnerable to jump attack). Tux wouldn't get stuck in this case. > That's a good idea, but I think I would prefer the behavior i described: enemies in a short range would be killed and Tux would get stuck with the ass in the ground for a couple of seconds (there has to be a cons, right?). > > * Ice flower > > > > In the end of the first world, Tux got the availability of the ice > > flower...So, we should implement it. > > IMHO, it should be a straight fire and the enemy would froze for 3 > > seconds or so, Tux could then kill them or just run away. > > I think this should not affect ice enemies... I mean, they are already > > frozen :D > > I agree. The frozen enemies should also be kickable like MrIceBlocks. > That could be hard to implement. I suggest to make them just immune to it. > > * 800x600 resolution > > > > I really would like to go for it, but it would mean a lot of artwork. > > We could also just make use of a higher visible area... > > Yeah, this would require a lot of work. I think from now one we should > get 256x256 xcf files from graphic artists. This way we can always > resize in the future. > That's just too much to ask... Tobias, do you agree with this transition? If yes, what would be better: resizing images (we would have to resize without interpolation and then polish them) or just enlarge the visible area? > > * Another world > > > > I would go for an industrial world, as Marek suggested. > > I would personally like to see an tropical forest-type world. It would > be a nice change from all the snow :) > Maybe for a 3rd world... i vote for an industrial one. > > Harder work that should go for another release: > > * sliding, this would be great; > > * swimming; > > * bosses; > > * moving platforms; > > * certainly there are thousands of other cool stuff. > > I'd like to see moving platforms and bosses in this release. > I don't see how we will be able to make it. i mean that would require some sort of scripting. > Another thing (maybe for future releases) is sublevels. Oh, i forgot that. Maybe we could implement that in time for the next release. Ricardo Cruz -- Women sometimes forgive a man who forces the opportunity, but never a man who misses one. -- Charles De Talleyrand-Perigord |