Re: [Super-tux-devel] Next version plans
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From: Ryan F. <rf...@gm...> - 2004-05-12 15:15:15
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On Wed, 12 May 2004 13:36:17 +0100, Ricardo Cruz <ri...@ae...> wrote: > * Back scrolling > > The camera stills needs work. It moves too fast in the beginning what is > really annoying and distracting. > Anyway, you can already make levels supporting it by adding the following > line: > (back_scrolling #t) > #t means true and #f false. > Note that you also need to be in debug mode (supertux --debug-mode), in order > to enable it! Actually, I changed that yesterday. The backscroll code is always used now so all you have to do is add (back_scrolling #t) to your level file to enable it. --debug-mode is no longer required. > * Butt jump > > Ryan already made a simple implementation of this. Currently it destroys the > brick in the bottom after a jump and pressing both the Up and Down keys. > We still need graphics for it, and also to decide how it will be. I think it > should be enabled by keep down pressing after a full jump and it would also > create a small earthquake in the ground killing enemies in a short distance. > Tux would also get stuck for 1.5 second. Another result of the earthquake could be that the enemies get flipped upside down for X seconds (btw, this should probably make spikies vulnerable to jump attack). Tux wouldn't get stuck in this case. > * Ice flower > > In the end of the first world, Tux got the availability of the ice > flower...So, we should implement it. > IMHO, it should be a straight fire and the enemy would froze for 3 seconds or > so, Tux could then kill them or just run away. > I think this should not affect ice enemies... I mean, they are already > frozen :D I agree. The frozen enemies should also be kickable like MrIceBlocks. > * 800x600 resolution > > I really would like to go for it, but it would mean a lot of artwork. > We could also just make use of a higher visible area... Yeah, this would require a lot of work. I think from now one we should get 256x256 xcf files from graphic artists. This way we can always resize in the future. > * Another world > > I would go for an industrial world, as Marek suggested. I would personally like to see an tropical forest-type world. It would be a nice change from all the snow :) > Harder work that should go for another release: > * sliding, this would be great; > * swimming; > * bosses; > * moving platforms; > * certainly there are thousands of other cool stuff. I'd like to see moving platforms and bosses in this release. Another thing (maybe for future releases) is sublevels. -- Ryan |