Re: [Super-tux-devel] LevelEditor/SuperTux final!
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From: Ricardo C. <ri...@ae...> - 2004-05-10 21:17:31
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Em Segunda, 10 de Maio de 2004 18:09, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > If no critical bugs come up on this mailing-list in the next few > > hours or another good reason, I'm about to release our baby. > > | [M] When aborting a level, lives and score should remain the same as th= ey > | were before. Solution: make more dependency between the game engine > | and worldmap or just backup those variables before starting a level. > > Not an issue, source code contains a longer comment on this one and > why the current behaviour is good and doesn't need fixing. > Yes, it is not a bug, but I would like to have that implemented. Anyway, this shouldn't be a stop for a release. > | [L] tux sometimes makes short jumps in the endsequence, mostly when > | going through the goal with a small jump, might be old_up related > > Not important, some people even like it better that way. > I do :D Ricardo Cruz =2D-=20 People who take cold baths never have rheumatism, but they have cold baths. |