Re: [Super-tux-devel] Magic system
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From: C R. <zra...@mi...> - 2004-05-10 18:43:12
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About this, I like the fruits idea (instead of swords/etc)... perhaps=20 it could be adapted more to Tux's world though... here's my ideas:=20 (geared toward levels with plenty of water, but could make for an=20 interesting set of levels) (Powerups and collectibles - I haven't=20 thought of badguys yet - probably sharklike creatures) And as someone=20 said, we'd stay away from "real-looking" animals, but most of these=20 could be easily cartoonized. Pebble: 1 Point Fish: 10 Points and maybe a little faster run speed or something Sardine Tin: 50 points, get bigger Archer Fish: Gives Tux Water Spit ability Lionfish: Gives Tux Fire Spit ability Flying Fish: Gives Tux Flight/Super Jump Ability Shell: Gives Tux Invulnerability Flashlightfish: Gives Tux sight in dark places Sponge: Gives Tux ability to spit bubbles to jump on like flying=20 snowballs to get to high places. Squid: Gives Tux Ink Squirt Ability (could be used to confuse enemies=20 (i.e. squirt and then be able to walk past them) Especially I think these could be interesting because each of the=20 fish-like objects could be moving... ;) Would give a bit of a=20 challenge. Anyone like these? Ratchet On May 10, 2004, at 10:23 AM, Tobias Gl=E4=DFer wrote: > Hi folks, > > this point of view is really straight forwarde IMHO. It doesn't mean > we shouldn't implement advanced gameplay features, but they should be > kept as intuitive as possible. > Beyond that, every (perhaps with a few exceptions ;) ) gameplay = feature > is a good feature! :) > > Greetz... > > Tobias Gl=E4=DFer > > Am Mo, den 10.05.2004 um 15:21 Uhr +0100 schrieb Ricardo Cruz: >> I think Benjamin's point is that the game should be kept pretty=20 >> intuitive, so >> that anyone is able to play it right away... >> >> Ricardo Cruz >> >> Em Segunda, 10 de Maio de 2004 15:39, o Christopher A. Webber=20 >> escreveu: >>>> on the other hand - especially younger - players maybe should >>>> be able to finish the game by simply "jumping" and "running". >>> >>> wait... that doesn't make sense. >>> Do you mean that younger players should be playing the game just by >>> running and jumping, and advanced gamers have to make it harder for >>> themselves or something? :p >>> >>> CAW >>> >>> >>> Bottom line >> >> --=20 >> The difference between the right word and the almost right word is = the >> difference between lightning and the lightning bug. >> -- Mark Twain >> >> >> ------------------------------------------------------- >> This SF.Net email is sponsored by Sleepycat Software >> Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to >> deliver higher performing products faster, at low TCO. >> http://www.sleepycat.com/telcomwpreg.php?From=3Dosdnemail3 >> _______________________________________________ >> Super-tux-devel mailing list >> Sup...@li... >> https://lists.sourceforge.net/lists/listinfo/super-tux-devel >> > > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > deliver higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=3Dosdnemail3 > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > --- Are YOU a Good Person? Go here:=20 http://www.wayofthemaster.com/wotm_flash.html |