Re: [Super-tux-devel] Magic system
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From: Tobias <tob...@gm...> - 2004-05-10 15:18:49
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Hi folks, this point of view is really straight forwarde IMHO. It doesn't mean we shouldn't implement advanced gameplay features, but they should be kept as intuitive as possible. Beyond that, every (perhaps with a few exceptions ;) ) gameplay feature is a good feature! :) Greetz... Tobias Gläßer Am Mo, den 10.05.2004 um 15:21 Uhr +0100 schrieb Ricardo Cruz: > I think Benjamin's point is that the game should be kept pretty intuitive, so > that anyone is able to play it right away... > > Ricardo Cruz > > Em Segunda, 10 de Maio de 2004 15:39, o Christopher A. Webber escreveu: > > > on the other hand - especially younger - players maybe should > > > be able to finish the game by simply "jumping" and "running". > > > > wait... that doesn't make sense. > > Do you mean that younger players should be playing the game just by > > running and jumping, and advanced gamers have to make it harder for > > themselves or something? :p > > > > CAW > > > > > > Bottom line > > -- > The difference between the right word and the almost right word is the > difference between lightning and the lightning bug. > -- Mark Twain > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > deliver higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |