Re: [Super-tux-devel] Magic system
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From: Benjamin P. J. <bp...@gm...> - 2004-05-10 14:19:00
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> > >>Hmm... good one. >>After all, Super Tux was ment to be a Jump and Run game >>and not a strategic puzzle game..... right? >> >> > >The game itself should be when played streight from start to beginning >feel like a normal jump'n run, but for secret levels, red-coins and >other collect worthy stuff, it really can't be 'strategic puzzle'-like >enough. If you ever played one of the Mario or Metroid up to 100% you >know what I mean, some stuff really requires quite a lot planing to >catch :) > > Well.... ok: I agree that it's nice to have lot's of "strategic-puzzle" parts that __could__ be solved ... thinking of SuperMario World where lots of levels could only be reached by discovering well- placed secrets..... such things are great fun, indeed. on the other hand - especially younger - players maybe should be able to finish the game by simply "jumping" and "running". Benjamin |