Re: [Super-tux-devel] Magic system
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From: Christopher A. W. <cr...@li...> - 2004-05-10 13:46:37
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On Mon, 2004-05-10 at 08:36, Keir Lawson wrote: > true, im just not convinced that a "magic system" is the best way to > achieve uniqueness, seems eiter you have some sort of penalty either for > using magic to much, or for switching between magic, but the abilitys > themselves wouldnt differ that much for say SMB 3 or SMW (didnt know > there was a yoshi's island 2, heard of yoshi's story though), im not a > fan of the penatlys idea, makes the game more sonic like (not gameplay > wise, just that you can loose coins) I understand where you are coming from... but keep in mind that there has to be balance in the game somehow. Keep in mind that the magic meter thing is not agreed upon... though it seems that ingo and I both agree on the sword/ upgrade to scepter thing. I think, quite frankly, that this would be a heck of a lot of fun. I think that you'll agree too, once it becomes playable. I think one of the things that mades it seem so iffy is that it's never been done before in a platformer (as far as I know of). Anyway, magic itself doesn't "require" a magic meter. Magic is simply a concept. Christopher Allan Webber | The bottom line |