Re: [Super-tux-devel] Magic system
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From: Ingo R. <gr...@gm...> - 2004-05-10 13:23:57
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Keir Lawson <ke...@th...> writes: > personally i think supertux should stick to mario-like behaviour Which Mario would that be, MarioBros, SuperMarioBros, SuperMarioBros2, SuperMarioBros3, SuperMarioLand, SuperMarioLand2, SuperMarioWorld, YoshisIsland, YoshisIsland2, Mario64, MarioSunshine? There are lots of Mario games out there and none really shares very much with the former release beside some basic elements (ie. bonus blocks, coins), stuff like Yoshi, Cape, Water-Pistol, Racoon, Hammer-Suit, Bunny-Helmet and such are very different from game to game (ie. not reused at all). So there really isn't very much 'stick to mario-like behaviour' that we could do, since there simply isn't one type of Mario behaviour out there. And beside that Tux really needs some kind of uniq gameplay detail on which one could build other stuff (ie. Yoshi in MarioWorld, Suits in MarioBros3, different characters in MarioBros2, Yoshi in YoshisIsland). A magic system could be such a little detail on which to base other stuff, the sliding behaviour could be another such little detail. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |