Re: [Super-tux-devel] 800x600 resolution
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From: Ricardo C. <ri...@ae...> - 2004-05-09 13:39:16
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Em Domingo, 9 de Maio de 2004 07:42, o Bill Kendrick escreveu: > On Sat, May 08, 2004 at 11:05:56PM +0100, Ricardo Cruz wrote: > > Besides, I don't think it applies very well into games. I know there a= re > > some advantages, like the power of allowing resizing in real-time, but > > don't forget that OpenGL has support for this stuff. Futhermore, expect > > SVG real-time resizing to be slow as hell or at least not smooth. > > Well, we wouldn't need 'real-time' resizing, unless the user is constantly > resizing their game window. ;^) It would just render the SVG into a norm= al > SDL surface in the correct size and proportions for the window. > We have already discussed in a meeting that it would be nice to support=20 sprite's resizing in-game, a l=E1 Yoshi's island. Ricardo Cruz =2D-=20 "When the only tool you have is a hammer, you tend to treat everything as if it were a nail." =2D- Abraham Maslow |