Re: [Super-tux-devel] 800x600 resolution
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From: Bill K. <nb...@so...> - 2004-05-09 06:42:34
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On Sat, May 08, 2004 at 11:05:56PM +0100, Ricardo Cruz wrote: > graphics have two problems: > - technically, SDL_svg is yet in a very immature stage; I'd love to see SDL_svg get off the ground, so we could be a good 'push' for its further development! >:^) > - for artists, SVG tools are also immature, especially Linux ones. Yeah. :^( > Besides, I don't think it applies very well into games. I know there are some > advantages, like the power of allowing resizing in real-time, but don't > forget that OpenGL has support for this stuff. Futhermore, expect SVG > real-time resizing to be slow as hell or at least not smooth. Well, we wouldn't need 'real-time' resizing, unless the user is constantly resizing their game window. ;^) It would just render the SVG into a normal SDL surface in the correct size and proportions for the window. (e.g., number of tile rows/columns on the screen would always be the same, but the SVGs would render into 32x32, 40x40, 64x64, etc., depending on the size of the window, or screen resolution (if full-screen)) :^) > So, what do you think? > > For the record, this is only plans for mid-future, after the 0.1.x featuring > the level editor. Definitely wait til later. ;^) -bill! |