Re: [Super-tux-devel] 800x600 resolution
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From: Ricardo C. <ri...@ae...> - 2004-05-09 01:37:17
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Em Domingo, 9 de Maio de 2004 02:04, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > Is there any mature free software game project out there discovering > > vector graphics power? > > Pretty much everything that is 3D is using 'vectorgraphics', I just > don't see much reason to use it for 2D beside the disk-space saving > one. > Truth, you can consider 3d graphical operation as vectorial ones. But it i= s=20 in a completely different level from a real vectorial format. > >> The version I tested here used still good old pixel graphics. Yes, > >> one could scale it, but the graphics would just pixelade as > >> expected. > > > > That's not the case for my version. Indeed in KDE3.2 the most icons > > and gfx are rendered directly from SVG data. (KSVG) > > Screenshots please, my version here is KSokoban 0.4.2 (Using KDE > 3.2.2) and thats still pixel gfx. For the record, KDE doesn't already use SVG everywhere. It already has=20 support for it and KSVG is getting mature, but it isn't quite ready. According to kcontrol, I am using KDE 3.2 BRANCH >=3D 20040204 and the KSo= koban=20 is 0.4.2 as well. Here you have successive screenshots: http://rpmcruz.planetaclix.pt/trash/ksokoban1.png http://rpmcruz.planetaclix.pt/trash/ksokoban2.png http://rpmcruz.planetaclix.pt/trash/ksokoban3.png As you can see, it sectreches. It wouldn't be possible otherwise - Believe= =20 me, I already made games using Qt. Anyway, KSokoban is a pretty small game, so that's no example for anything. Ricardo Cruz =2D-=20 There is no sincerer love than the love of food. -- George Bernard Shaw |