Re: [Super-tux-devel] 800x600 resolution
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From: Ricardo C. <ri...@ae...> - 2004-05-09 00:57:39
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Em Domingo, 9 de Maio de 2004 01:29, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > And in case we don't also find a SVG engine for OpenGL, SVG will > > have to be deal with by software-only. > > That would render SVG pretty much useless. > I meant for loading... The SVG SDL engine would just import SVG graphics as SDL_Surfaces structs and OpenGL would just use them... > > Anyway, I am willing to give it a try ;) (especially, because of that > > png->svg converter) > > Forget that converter please, it will NOT work. > I meant for the testing... Man, that was part of some line related with that. Of course, I am also pretty sure that the result will not be that famous ;) > > Anyway, I think this should get low priority, > > Low as in very very low, once I have a HD-TV and my display resolution > is at 4000x3000 it might be worth to talk about it again, but until > then its pretty much just a waste of time. Well, and even then I > wouldn't go for SVG, but directly use the paint strokes that where > used to generate the pixel graphics. What you just described are vectorial graphics ;D Ricardo Cruz -- Look afar and see the end from the beginning. |