[Super-tux-devel] 800x600 resolution
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2004-05-08 22:20:36
|
Hey there, It was already suggested by Ingo a resolution change to 800x600. In fact, IMO the 640x480 is too small and looks really bad when using fullscreen (especially in my monitor that uses a 1280x1024 resolution). If you agree, we could either add rows to levels or/and resize images. I would prefer this last solution and that would mean a change from 32x32 images into 40x40 pixels. A resize without interpolation and then polishment should work just fine... Tobias already discussed the hypotheses of using SVG graphics... IMO, these graphics have two problems: - technically, SDL_svg is yet in a very immature stage; - for artists, SVG tools are also immature, especially Linux ones. Besides, I don't think it applies very well into games. I know there are some advantages, like the power of allowing resizing in real-time, but don't forget that OpenGL has support for this stuff. Futhermore, expect SVG real-time resizing to be slow as hell or at least not smooth. So, what do you think? For the record, this is only plans for mid-future, after the 0.1.x featuring the level editor. Ricardo Cruz -- Better by far you should forget and smile than that you should remember and be sad. -- Christina Rossetti |