Re: [Super-tux-devel] LevelEditor Progress...
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From: Tobias <tob...@gm...> - 2004-05-07 22:59:30
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Am Sa, den 08.05.2004 schrieb Tobias Gläßer um 0:57: > Am Sa, den 08.05.2004 schrieb Ricardo Cruz um 0:03: > > Those are great news. > > There is only this issue that I think that should get priority: > > - the SDL frontend doesn't seem to support Alpha when blitting surfaces. i > > think this worked before... anyway, when looking at Background, for instance, > > the Foreground and Active stuff just dissapears... > > > > Ricardo Cruz > > Actually, as I stated in another mail, SDL software rendering isn't able > to do alpha on alpha surface blitting. :( > For the same reason the minimap is a OpenGL only feature, too. > > Greetz... > > Tobias Gläßer Before another one comes up with it now. Yes, you could write your own blitting method for this purpose. But on the on hand it's pretty tough to write it. (Or wouldn't the SDL folks provide it in their renderer, if it was easy to implement?) And on the other hand the resulting blitting method would be a very slow one. Can someone think of an alternative solution for the editor? Greetz... Tobias Gläßer |