Re: [Super-tux-devel] LevelEditor Progress...
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From: Tobias <tob...@gm...> - 2004-05-07 22:52:54
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Am Sa, den 08.05.2004 schrieb Ricardo Cruz um 0:03: > Those are great news. > There is only this issue that I think that should get priority: > - the SDL frontend doesn't seem to support Alpha when blitting surfaces. i > think this worked before... anyway, when looking at Background, for instance, > the Foreground and Active stuff just dissapears... > > Ricardo Cruz Actually, as I stated in another mail, SDL software rendering isn't able to do alpha on alpha surface blitting. :( For the same reason the minimap is a OpenGL only feature, too. Greetz... Tobias Gläßer |