Re: [Super-tux-devel] LevelEditor Progress...
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From: Ricardo C. <ri...@ae...> - 2004-05-07 22:16:42
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Those are great news. There is only this issue that I think that should get priority: =2D the SDL frontend doesn't seem to support Alpha when blitting surfaces. = i=20 think this worked before... anyway, when looking at Background, for instanc= e,=20 the Foreground and Active stuff just dissapears... Ricardo Cruz Em Sexta, 7 de Maio de 2004 21:56, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Heeeya, > > I just commited major internal changes to the editor. It > makes use of the World-class now, which solves several problems > at once. The object automatic badguy repositioning (if it lands > in a wall) for example is working now and the leveleditor > can be started from command-line. > > Some things are for sure broken currently. I'm going to > fix em and then this should be release ready. What do you think? > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer =2D-=20 Leave no stone unturned. -- Euripides |