Re: [Super-tux-devel] I was wondering about...
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2004-05-06 12:20:46
|
Em Quarta, 5 de Maio de 2004 20:40, o Marek escreveu: > ...how to implement all of Tux' new abilities without compromising the > playability of the first island. I think if everybody prefers a behavior, instead of the current, it should be used without being afraid of breaking things. I am thinking about Snowballs to give a little jump before falling (like BSoD did). It was really cool and turned them harder. > For example, the butt-jump. Being able to butt-jump in the levels like > they are now would destroy some secrets; so would vertical- and > backwards scrolling. It will be possible to disable/enable vertical, back and horizontal auto-scrolling. > I suggest that Tux should gain these new abilities one-by-one, i.e. Tux > will get the butt-jump, for example, after completing the first island. > That way, we don't need to change stuff that's already working. > Furthermore, being able to gain new moves later in the game is always a > huge motivation and makes it more fun to play through. > What do you think? > I have to say that's a really good idea. I remember in SM3, we would win an object each world, that could be used in one level only, but I think your idea is even better than this. The worldmap file should be able to enable/disable such things. > Marek > -- When confronted by a difficult problem, you can solve it more easily by reducing it to the question, "How would the Lone Ranger handle this?" |