Re: [Super-tux-devel] Level 21 : a path in the clouds, confusing level
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From: Marek <wa...@gm...> - 2004-05-06 09:39:43
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Hi! Thanks for the screenshots, now I know what you meant. The first hole you labelled "not a gap" is actually supposed to be a gap. This is a bug, which I'll fix. That should help making this a lot less confusing. As for the "abuse" of secrets: Fact is, I love secrets. And when I build levels for a game, I try to use everything the engine offers to turn it into secrets. (For example, in the only Quake3 map I built, the player needed to walk along an _exact_ path and then jump into a hole; if the path was correct, he'd jump into a secret place instead of his doom. Almost impossible to find. :-) ) In the case of Supertux, there are very little effects that can be used as secrets, in fact there's only the way of playing with foreground and background layers, and invisible blocks. I tried to use those as good as I could, and I tried to create lots of different secrets with only those effects. It was a hard thing to do, and I guess sometimes leads to confusing situations. But as the game engine improves, so will secret areas. Marek |