Re: [Super-tux-devel] LevelEditor testing
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From: C R. <zra...@mi...> - 2004-05-05 18:24:07
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What is FlexLay - same as Windstille or something different? Ratchet On May 5, 2004, at 10:18 AM, Ricardo Cruz wrote: > > I just want to make a small note. > The way I see the built-in leveleditor is to be a simple way, yet=20 > powerfull > enough, to create levels by ordinary users. More advanced level=20 > designers are > encouraged to use FlexLay, that as just seen its first version=20 > released. > So, I think we should not waste too much times in implementing fancy=20= > stuff. > > Stuff that the leveleditor is missing: > - keep enemies in platform option (maybe the best thing is to split=20 > enemies, > this way we could have enemies with different shoe colors, as someone > suggested); > - also (dunno if it has already been implemented) there should be = arrow > buttons to allow people to scroll Tilegroups/Objects; > - it would also be cool to run the leveleditor from the command line=20= > and > specifying a given file, just like we do with the normal games. > > Bugs: > It is not possible to load levels that do not have an info file. We=20= > should > get rid of these info files and create a top-level one, IMO. > > Ricardo Cruz > > Em Quarta, 5 de Maio de 2004 15:48, o Tobias Gl=C3=A4=C3=9Fer = escreveu: >> Am Mi, den 05.05.2004 schrieb Ingo Ruhnke um 12:13: >>> - removing enemies and tiles should be seperated, as it currently = is >>> one ends up deleting both, could make it hard to edit level >>> geometry and its also an issue if two enemies are close together, >>> since they will be deleted both then, just a minor issue however, >>> not really important >> >> I thought long about it. All solutions to this problem (I don't think >> it's a bug) are a bit more complicated for the user. You would have = to >> select an explicit object to delete for example or to decide between >> a Object and a Tile rubber or something like that. Moreover if you >> get used to this editor you'll automatically develop your techniques >> to deal with such issues. >> In longer terms I till consider a better seperated solution thought. >> >> Greetz... >> >> Tobias Gl=C3=A4=C3=9Fer > > --=20 > The ideas of economists and political philosophers, both when they > are right and when they are wrong, are more powerful than is generally > understood. Indeed, the world is ruled by little else. > -- John Maynard Keyes > > > ------------------------------------------------------- > This SF.Net email is sponsored by: Oracle 10g > Get certified on the hottest thing ever to hit the market... Oracle=20 > 10g. > Take an Oracle 10g class now, and we'll give you the exam FREE. > http://ads.osdn.com/?ad_id149&alloc_id=8166&op=3Dclick > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > --- Are YOU a Good Person? Go here:=20 http://www.wayofthemaster.com/wotm_flash.html |