Re: [Super-tux-devel] LevelEditor testing
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From: Ricardo C. <ri...@ae...> - 2004-05-05 16:30:06
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Em Quarta, 5 de Maio de 2004 16:45, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Am Mi, den 05.05.2004 schrieb Ricardo Cruz um 17:18: > > Stuff that the leveleditor is missing: > > - keep enemies in platform option (maybe the best thing is to split > > enemies, this way we could have enemies with different shoe colors, as > > someone suggested); > > Yep, that's really missing. I want to implement a object-property dialog > for such purposes. > But I think that's not really missing in the leveleditor, but in the game.= I=20 mean, 'stay in plataform' enemies and their pals should be seen as differen= t=20 enemies by the leveleditor and game, and there should be separated graphics. Obviously, in the badguys code, we have to avoid code duplications. > > - also (dunno if it has already been implemented) there should be arrow > > buttons to allow people to scroll Tilegroups/Objects; > > Hmm, is mouse-wheel scrolling on the buttons good enough for you? :) > (Because I'm going to implement that) > Well, I think arrow cursors should also be there, cause that behavior is=20 maybe not that intuitive... > > - it would also be cool to run the leveleditor from the command line and > > specifying a given file, just like we do with the normal games. > > Good idea. > As you may have noticed, I commit something that should make that possible= ,=20 but it crashes in this line (in le_init_menus()): BadGuy bad_tmp(0,0,BadGuyKind(i),false); I don't really see the connection, since you have done that code, maybe yo= u=20 know why... > > Bugs: > > It is not possible to load levels that do not have an info file. We > > should get rid of these info files and create a top-level one, IMO. > > I don't think so. They are meant for contrib-levels anyway. That you > can't access files, that aren't in a directory containing a info file > could be addressed with the command-line idea and maybe I can extend > the Load Subset dialog for loading only one level. > Well, okay... But I also think that the worldmap levels should be allowed = to=20 edit by the player... Anyway, it is pretty easy to do that. > Greetz... > > Tobias Gl=C3=A4=C3=9Fer > =2D-=20 job Placement, n.: Telling your boss what he can do with your job. |