Re: [Super-tux-devel] LevelEditor testing
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From: Tobias <tob...@gm...> - 2004-05-05 14:44:08
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Am Mi, den 05.05.2004 schrieb Ingo Ruhnke um 12:13: > Tobias Gläßer <tob...@gm...> writes: > > > Please report me fast as can about problems that occur (althought I most > > likely know em' :D). > > Some issues, which you probally already know: > > - creating a new levelset assert()'s > > - badguys can be 'drawn' with mousedown, so its easy to insert more > enemies then wanted, should only insert enemy on mouse click (down/up) Fixed. > > - in the properties menu the 'listboxes' with the left/right arrows > (particles, bg-image), the arrows arn't clickable (ok, menu issue, > not level editor one) Hmm, I'll see what I can do. The keyboard configuration isn't possible using the keyboard. I consider this a menu bug. You should have to click or hit enter on a key-config-item before you can edit it. Just a side note. > - removing enemies and tiles should be seperated, as it currently is > one ends up deleting both, could make it hard to edit level > geometry and its also an issue if two enemies are close together, > since they will be deleted both then, just a minor issue however, > not really important I thought long about it. All solutions to this problem (I don't think it's a bug) are a bit more complicated for the user. You would have to select an explicit object to delete for example or to decide between a Object and a Tile rubber or something like that. Moreover if you get used to this editor you'll automatically develop your techniques to deal with such issues. In longer terms I till consider a better seperated solution thought. Greetz... Tobias Gläßer -- |