Re: [Super-tux-devel] Quick test
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From: Marek <wa...@gm...> - 2004-05-05 11:36:54
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Hi! >level 12: Can you put the "RuN" panel at the beginning please ! The big gaps >at the start are not easy to jump over. I had to restart from the savegame, >sniff ... > > > Can do. >level 17: blocking hole at the middle of the level, see screenshot at >http://duongkhang.free.fr/supertux/level17_hole.jpg >I couldn't get tux out of there ! > > > I liked Bill's idea to put an invisible block in there. I'll do that. >level 21: Very very confusing secret path. The powerup can go through a secret >hole but not Tux, mrbomb can not go through a secret path whereas Tux can >etc... ! > > I tried to find a spot that matched your description, but without success. What secret path exactly do you mean? >level 22: a little bit short > > That level is supposed to include a miniboss in a future version, that's why I designed it "short, but pretty hard". Then the player will be busy defeating the boss for a while, which will compensate for the shortness of the level. Of course, without the boss in it, that shortness doesn't make much sense. Will be a lot better when we someone bad to put in the end. :) >level 21 to 23: background filled with iceblock it's harmful to the eyes man ! > > > Heh. Maybe one of the graphics designers can create a tile for it that's a little less irritating. :) >Marek Moeckel: you abused the secret paths ! > > What do you mean by that? Thanks for the review, Marek |