Re: [Super-tux-devel] LevelEditor testing
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From: Ingo R. <gr...@gm...> - 2004-05-05 10:13:51
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Tobias Gl=E4=DFer <tob...@gm...> writes: > Please report me fast as can about problems that occur (althought I most > likely know em' :D). Some issues, which you probally already know: - creating a new levelset assert()'s - badguys can be 'drawn' with mousedown, so its easy to insert more enemies then wanted, should only insert enemy on mouse click (down/up) - in the properties menu the 'listboxes' with the left/right arrows (particles, bg-image), the arrows arn't clickable (ok, menu issue, not level editor one) - removing enemies and tiles should be seperated, as it currently is one ends up deleting both, could make it hard to edit level geometry and its also an issue if two enemies are close together, since they will be deleted both then, just a minor issue however, not really important --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |