Re: [Super-tux-devel] Quick test
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From: Bill K. <nb...@so...> - 2004-05-05 00:09:15
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On Wed, May 05, 2004 at 12:51:22AM +0100, Ricardo Cruz wrote: > > Well, I don't think those flamming would be very nice to implement (at least, > in the SDL frontend), because we had either to have lots of different angles > from it or rotate it during the game... No! Just do it like in Super Mario Bros! Use a bunch of little round pieces. :^) e.g.: o o o o =====o===== and: o o o o =====o===== are both made out of 5 of the same sprite ("o") :^) I mean, they could be animated (pulsating, flaming, etc.), but they don't need to rotate, and we CERTAINLY don't need to make 360 degrees of some 200x200 shape. :^) Just 1 degree of a small 16x16 or 32x32 shape. ;^) (Like we have now!) I do admit that sometimes having a 'safe spot' is good, e.g.: o x <-- tux can stand there (maybe ducking) and not get hit =====o===== But I still kind of like the 'flames shooting out' idea, so perhaps we can have two kinds of rotating fireballs in the castles? -bill! |