Re: [Super-tux-devel] Quick test
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wkendrick
From: Ricardo C. <ri...@ae...> - 2004-05-05 00:02:46
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Well, I don't think those flamming would be very nice to implement (at least, in the SDL frontend), because we had either to have lots of different angles from it or rotate it during the game... Ricardo Cruz Em Quarta, 5 de Maio de 2004 00:25, o Bill Kendrick escreveu: > On Wed, May 05, 2004 at 01:00:08AM +0200, Duong-Khang NGUYEN wrote: > > > > level 26: well done :) The fire balls flying around were really suprising > > :) > > I wonder why they aren't "chains" of fire, like in the original SMB? > Is it simply so that, in some cases, you could stand under them and duck > and be safe? > > > e.g., in Super Tux (and I think certain other, later SMB games), we have: > > *-> > > > ###o## "o" is the invisible center point where the fire ("*") is > attached > > > But in SMB, we get: > > > * > * > * > * > ===o=== As if it's a flamethrower, spinning around. > > > And speaking of flames, I have a few ideas I'll post in a sec. :) > > -bill! > > -- A pain in the ass of major dimensions. -- C.A. Desoer, on the solution of non-linear circuits |