[Super-tux-devel] Quick test
Brought to you by:
wkendrick
From: Duong-Khang N. <duo...@fr...> - 2004-05-04 22:58:50
|
Hi there, I've just finished the 26 levels today, wow :) And here are some thoughts for the level designers. By the way, I really appreciate that some guys are strong enough to throw away the old mint box. Moreover, the "distro" term has gone. It's a good thing too. I tried hard to do this at the beginning of 0.0.4 without success... Last but not least, the current graphism is quite impressive ;) level 12: Can you put the "RuN" panel at the beginning please ! The big gaps at the start are not easy to jump over. I had to restart from the savegame, sniff ... level 17: blocking hole at the middle of the level, see screenshot at http://duongkhang.free.fr/supertux/level17_hole.jpg I couldn't get tux out of there ! level 21: Very very confusing secret path. The powerup can go through a secret hole but not Tux, mrbomb can not go through a secret path whereas Tux can etc... ! level 22: a little bit short level 21 to 23: background filled with iceblock it's harmful to the eyes man ! Marek Moeckel: you abused the secret paths ! level 26: well done :) The fire balls flying around were really suprising :) -- Never say if I could turn back the time, life is going on ! |