[Super-tux-devel] LevelEditor testing
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From: Tobias <tob...@gm...> - 2004-05-04 22:23:28
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Hi all, I made another commit related to the leveleditor and I think it's enjoyable to make levels using it again now. Please report me fast as can about problems that occur (althought I most likely know em' :D). Unfortunately the LevelEditor is much more useable in OpenGL mode as soon as you begin to use tilemap-layers, because of its decent alpha support. Maybe someone has a better workaround idea for SDL levelediting than letting non-current layers, that aren't in the background, disappear. (the last sentence couldn't be more complicated :P) Greetz... Tobias Gläßer -- |