[Super-tux-devel] Re: [Super-tux-commit] supertux TODO,1.29,1.30
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From: Ingo R. <gr...@gm...> - 2004-05-04 17:26:11
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Ricardo Cruz <rm...@us...> writes: > +[M] When aborting a level, lives and score should remain the same as they > + were before. Solution: make more dependency between the game engine and worldmap > + or just backup those variables before starting a level. From worldmap.cpp: case GameSession::LEVEL_ABORT: // Reseting the player_status might be a worthy // consideration, but I don't think we need it // 'cause only the bad players will use it to // 'cheat' a few items and that isn't necesarry a // bad thing (ie. better they continue that way, // then stop playing the game all together since it // is to hard) break; Beside that Yoshis Island for example doesn't reset the stats (collected coins) when aborting a level. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |