Re: [Super-tux-devel] Ideas (maybe for Milestone 2 or 3) ?
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From: Ingo R. <gr...@gm...> - 2004-05-04 10:02:47
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Ricardo Cruz <ri...@ae...> writes: > True, there should be more cons in using the fire powers, since it is so much > powerfull. In its current form its not really powerfull, its slow and often misses enemies, in fact I already got the request to make it more powerfull again. One could make it even less powerfull by making some enemies immune against fireballs (ie. everything with a steal helmet or so). > Back scrolling is already implemented, but it has to be enabled in the > level... None of the current levels use it. Backscrolling in its current form is only usefull for debugging, not for gameplay, checkout Yoshis Island to see why, ie. the place to look forward is far to small, it should be larger than half of the screen, but that doesn't work with the current code. > About bosses, we have already discussed about scripting a few > times, but you can't expect that that soon. Maybe we should mark a > meeting for that, but before we should all give suggestions about > scripting languages and everybody should read about it before start > bitching 'mine is better' :) First of all it would be good to know for what to use scripting language. Its nice for scripting triggers, but for badguys you would have to export a shitload of C++ functions first to make scripting usefull, which in itself would be a huge boring task. > - butt jumps (we still have to talk about how should they be triggered and if > they should be a power...); In standard Yoshis Island way, ie. press down while in air. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |