Re: [Super-tux-devel] Ideas (maybe for Milestone 2 or 3) ?
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From: Ingo R. <gr...@gm...> - 2004-05-03 23:07:07
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C Ratchet <zra...@mi...> writes: > Running: Tux should get tired after a while (maybe have a energy > meter) and have to recharge. Recharging itself is ok, but it should only be used for special extras and not for basic functionellity like running. One could of course add a special run (Metroid speedbooster like or so) that would need to recharge. > He could also get headphones (since runners listen to music) to > augment run energy/speed for a while. Don't like that, would prefer to keep technical stuff either completly outside of the game or an the badguy side. > Sizing: Tux should scale size smoothly instead of just getting big. > Maybe he should catch and eat fish to get bigger, and maybe use a > sardine tin as a super (get big instantly) powerup. Also maybe he > could get too big and pop. And hitting badguys would make him get > smaller. Don't like this either, adds to much randomness to the game and it would remove the 'solidness' of the game. > Pacman Power: Tux could get a speical powerup that allows him to eat > badguys and get bigger. The star already does that, beside the eating thing, but that would get difficult anyway, since Tux mouth is too small, better reserved for 'bonus animals' if we ever get them. > Fire flowers: Tux should have a certain amount of fireballs to spit > (and the sounds need to be replaced when getting > fireflower/spitting). He should have to reload once in a while. > > Ice flowers: Tux could spit snowflakes and freeze badguys for 10 > seconds. And this should have reloading too. Possible, the whole fire/ice flower stuff should be completly redone, ie. not make it just some rather lame extra, but a much more important part of the gameplay (ie. metroid like again, freeze badguys to use them as a 'step' to reach special places and stuff like that). > Timestop (stopsign clock): Tux could get this to freeze all badguys > for 30 seconds. Sounds good again, could be done as some 'snowstorm' thingy or so. > Invulnerability might be more interesting if you could turn on/off > your shield with the control key and have a meter that shows how much > you have. Would give to much power, ie. invulnurabilty is something that the player shouldn't have control over. > Flying Carpet: would come out of a genie lamp and be used when in > midair (that is, its meter would go down when in the air) Mario2 had that, not a big fan of it, since it wasn't that interesting to controll. However certanly something that would fit into a desert level. > Boomerang: would act like iceblock (be able to hit multiple badguys > and come back) but wouldn't hurt you. Possible. > XRay Vision: would show invisible blocks, checkpoints, and secret > level entrances for 30 seconds Would need to have a more usefull integration into the gameplay, just providing it to the player would make finding secrets to easy, after all they are meant to be secret and not be uncoverable by an extra near them. > Flashlight: light up dark areas. Must have :) > The meters for these things could appear/disappear as needed at the > bottom of the screen. The shift key could be used to switch between > powers. I wouldn't like to have meters for these things, they should have a more 'fluent' integration into the gameplay. > Coins should be replaced by pebbles (maybe shiny or colored). They are > something penguins actually collect for their mates. Possible, coins are rather boring indeed. > Blocks should be able to crumble and/or fall like stalactites/icicles. > Avalanches should be triggerable by buttjumps, bigtux bounces, or bomb > explodes. Bombs should take out some of the platforms when exploding. Sound interesting, but could get difficult to get fun. > Killer whales, leopard seals, and sharks could be dangerous. Doable, MarioBros3 had some cool large fishes, was fun to dodge them. > Shoes could be colorized to indicate if badguys fall off platforms > and/or climb ladders or not. Yep. > I want back scrolling and vertical scrolling!!! Yep, Milestone2 stuff :) > Last but not least, there should be some worlds that are in Nolok's > fortresses (i.e. Nolok's Office, Nolok's Dungeons, Nolok's Private > Airport, Nolok's Aquarium) each with new badguys. (i.e. staplers, > bats, fighterplanes, sharks) Last world will be traditionally in Noloks 'island', however, thats still a long way to go. > PS I have a picture, but too big for the list :( Upload somewhere and post a link. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |