Re: [Super-tux-devel] [Fwd: Supertux bug: Time runs out at goal]
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From: Tobias <tob...@gm...> - 2004-05-03 14:15:09
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Let me note, that with this email I didn't act any better than Ingo. Greetz... Tobias Gläßer (who is ashamed) Am Mo, den 03.05.2004 schrieb Tobias Gläßer um 16:08: > Am Mo, den 03.05.2004 schrieb Ingo Ruhnke um 15:54: > > And thats why 0.0.6 got that insane amount of gameplay and level > > testing that made it such a much better release than 0.1.0? > > Polemic. > > > > Besides, as you say, there was a lot of development in the 2 weeks, > > > so it is normal that we have to wait another two, in order to debug > > > everything and get feedback about what we did. > > > > And then there was again work in this two week and you have to wait > > another two weeks... Wait I have a suggestion, I let this release be > > called 0.1, while you can call yours "Super Tux Forever". > > Polemic. (where did 0.0.5 and 0.0.6 come from, uh oh?) > > > How again do you squish bugs that none of the testers found? You can > > either wait for all eternity for all bugs to be found or you can test > > it, fix found bugs, release it, fix the remaining bugs that people > > spot. > > Ok, that's not entirely wrong. > > > > Everything was ready, everything was already ready two weeks ago. The > > last two weeks already where bug squishing and polishing in huge part. > > There is no reason to extent that period even longer. > > What's about days? (Or even ONE day) > > > Tobis was 'missing in action' for huge parts of the last month, > > nothing wrong with that, it can happen, but don't expect other people > > to just wait then and not get work done. > > There is a difference between getting work done (which was solved > in great manner by all involved parties) and making a official release. > I appeared on the mailing-list and wrote about releasing 0.1 with > the leveleditor, didn't I? > > > You failed to give me a good reason to not release, thats all. > > So one can judge what's a good opinion for all the others? > (Polemic from my side) > > > Well, if you release a new version you kind of have to announce it. > > And as already mentioned, this is 0.1, not 1.0, its expected to not be > > the best most polished 'Yoshi Island Killer' game ever and you can > > already have a 0.1.1 without any problem in the next day. > > blabla ... > > Greetz... > > Tobias Gläßer (who calms down and prepares an official release) -- |