Re: [Super-tux-devel] [Fwd: Supertux bug: Time runs out at goal]
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From: Christopher A. W. <cr...@li...> - 2004-05-03 14:02:53
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On Mon, 2004-05-03 at 08:39, Ingo Ruhnke wrote: > Tobias Gl=E4=DFer <tob...@gm...> writes: >=20 > > 0.1 is missing a major feature and doesn't exist at the moment. >=20 > Which would be what, the leveleditor? Which ended up being so > important that none of the levels was build with it? >=20 > > I simply ignore 0.1 and release 0.1 instead, that may sound strange, > > but I don't like to be accountable for 3rd party releases. >=20 > Then please strip all my graphics, levels and worldmap code from your > 0.1 release, since I am sure you don't want to be accountable for that > stuff that you didn't create yourself. Alright, calm down. Everyone is fairly frustrated at this point, but I would reccomend that we take a few steps backward, take a deep breath, and such. SuperTux has gone a long way over these last few months. I know this is a huge frustration, and honestly, I'm a bit disappointed that 0.1 was released without a level editor at first myself. However, let's think logically about this. Ingo has done more than just valuable work for the project. He has made phenomenal contributions to the project, and anyone who denies that is a fool. But I don't think anyone is denying that. However, we must keep in consideration the fact that this _is_ a community. As such, we should keep consideration of each others' feelings and opinions. And as such, a thing like a major release should be well discussed within the community, to keep the community from falling apart. I'd like to point out that this is precisely what did not happen... and precisely what is happening. I understand why Ingo wanted to release this version at this time... but shouldn't there have been more discussion than just "this will be released May second, no matter what"? Just my thoughts on the issue. I'd really rather not see this group torn apart. I think most everyone will agree. Christopher Allan Webber | The bottom line |