Re: [Super-tux-devel] SuperTux Milestone1 Release
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From: Ricardo C. <ri...@ae...> - 2004-05-03 13:27:02
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Please, Ingo, not that again! :D Man, I already talked to you so many times about this! It not a matter of= =20 what is missing or not, this is bigger. You have abused of the power invest= ed=20 in you to release a version as if it was official, besides from that you kn= ew=20 there were people against it. There is something that is called respect and values, if you haven't been= =20 told them, you should consider reading a book about it. :) C'mon, you are not the only one that wants a new version, it just happens= =20 that what you did was wrong, admit it, correct it and move on. Ricardo Cruz Em Segunda, 3 de Maio de 2004 14:08, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > I don't have to tell you much. I could theoretically also make a 2.0 > > release, if I like, > > but I don't feel SuperTux being 0.1 in my view already. > > Then tell me what beside the leveleditor is missing? The game itself > has been rock-solid for me and well, pretty much everybody else, since > I haven't seen any bug reports recently. > > All the level have been playtested multiple times and have had a lot > of little tweaking first by Wansti and then in a second run by myself. > Wansti also added quite a handfull of hidden secrets. So there is > really nothing more to be done in these levels itself. > > The story and the worldmap are finished and useable as well. > > There are a handfull of minor issues left in the Todo, but thats > something you will ALWAYS have, a game is never complete or perfect, > there is always yet a nother minor issue or bug to be fixed, just look > at the commercial games out there. > > > I speak openly, just because you have a personal interest in making > > a release fast as can there is this release now, which is not more > > than a snapshot. > > Its not a snapshot, its a first Milestone1 release. With another 0.1.1 > bugfix + leveleditor release comming in a few days/weeks or whenever > the editor gets ready. The content, levels and enemies are all final. > > > The _0.0.7_'s release plans aims are nearly all completed, besides > > the leveleditor issue. But before releasing 0.1 I want to have a > > look over the whole code for a last time to ensure the best possible > > quality and last but not least I simply don't have to accept your > > move. > > The Milestone1 plans were also completed as well, 0.0.7 was already > done a long time ago. And as always said, the build in leveleditor > would be nice to have, but its not critical for playing the game, if > it doesn't get ready it will be striped out and can be included in a > 0.1.0 release. If there would have been any critical parts missing in > SuperTux, I wouldn't have released it, but as it is SuperTux was > already bug-fix only for almost the last two weeks and nothing release > critical was left. > > > And there ARE bugs in SuperTux. > > As in every other app that is longer than 10 lines of code. > > > Or what's else this OpenGL problem about? > > Driver issue? Since the problem has been magically gone away for at > least one user without changes to SuperTux and since it works fine for > the rest, it after all has to be something very very obscure or on the > users side, not on the SuperTux one. =2D-=20 One of the disadvantages of having children is that they eventually get old enough to give you presents they make at school. -- Robert Byrne |