Re: [Super-tux-devel] Back scrolling
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From: Ingo R. <gr...@gm...> - 2004-05-03 13:24:22
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Ricardo Cruz <ri...@ae...> writes: > I have improved back scrolling code a bit and enabled it, in case the level > explicitly asks for it. Rather useless at this point. > So, do you think that any level shipped with SuperTux 0.1 should have back > scrolling at all? No, the lack of back scrolling was already decided a long time ago for Milestone1, beside backscrolling without horizontal scrolling is just weird. > I know it takes the fun of some levels, but there are some > like the "Above the Arctic Skies" and the last one that I think there is no > problem in enabling it. It changes the game mechanics, bad thing. > There is also this problem, I have used the read_bool(), but I don't know how > does the lisp parser identifies the boolean entries. It seems to check for t > or f , but it crashes when I try them... Help, anyone? Lisp (or better the lispreader) supports these datatypes: Boolean: #t, #f Symbols: foo, bar Strings: "foo", "bar" Real: 1.5 Integer: 15 How the numbers and booleans are used should be clear. I use Symbols in places where I want to map to a 'enum' (badguy type, section headings) and Strings where I can have abitarry string data (levelname, etc), -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |