Re: [Super-tux-devel] [Fwd: Supertux bug: Time runs out at goal]
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From: Tobias <tob...@gm...> - 2004-05-03 13:14:04
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Am Mo, den 03.05.2004 schrieb Matze Braun um 15:05: > On Mon, 3 May 2004, Tobias [ISO-8859-1] Gler wrote: > > > Am Mo, den 03.05.2004 schrieb Matze Braun um 14:36: > > > On Mon, 3 May 2004, Tobias [ISO-8859-1] Gläßer wrote: > > > > > > > This happens if you make an unofficial release. > > > > I neither can nor will accept it. > > > You really think it is possible to create a bug-free release? BTW: 0.0.6 > > > contained more bugs than the current release - music crashs, opengl > > > crashs/white graphics on win32, running in ducked mode, very odd behaviour > > > when releasing a held laptop...) We worked really hard the last 2 weeks to > > > get every single known bug out of this release. > > > > > > To get the game bugfree you actually need lots of people who test the > > > game. The best way to get them is by releasing it. > > > > The question is how you communicate the release! > > You may rename it into 0.1-light. > We already communicate this by 0.1! It's not 1.0. 1.0 is a whole other story, which will end up as "totally new game". 0.1 is missing a major feature and doesn't exist at the moment. I could also have maked a 0.0.7 release, but I decided to skip it and aim for something that is bigger. I simply ignore 0.1 and release 0.1 instead, that may sound strange, but I don't like to be accountable for 3rd party releases. Greetz... Tobias Gläßer |