Re: [Super-tux-devel] [Fwd: Supertux bug: Time runs out at goal]
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From: Ricardo C. <ri...@ae...> - 2004-05-03 13:12:09
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Hey there, Here goes just a few thoughts. (I really should stop doing this thinking=20 thing :D) Matze: So, your opinion is that the best way to find bugs is to just relea= se=20 the game and let people to find them out. In my opinion, there should be quite a few testing and code probbing befor= e=20 releasing anything. Besides, as you say, there was a lot of development in= =20 the 2 weeks, so it is normal that we have to wait another two, in order to= =20 debug everything and get feedback about what we did. Futhermore, we are talking about a major move - 0.1 ! This is not another= =20 minor version, so simple bugs, like the one that Tobias reported, should ha= ve=20 been squished by then! I know everyone, especially the developers that worked hard, want to see=20 their work out there, but let's calm down, and wait before everything is=20 ready and everyone agrees in a release. This is not an individual effort an= d=20 so attitudes like the Ingo's one should not be encouraged. Besides from that, we have someone that is responsible for the project=20 leading and that should be taken in consideration before announcing anythin= g=20 that is related with the project. I already knew that Ingo was going to release a new version and I asked hi= m=20 to at least changing the name. He did not do this, but he has further more,= =20 abused his cvs access to make the webpage to point to his version, as if it= =20 was a normal release. Besides from that, he posted the new version at the= =20 Linux Game Tome, in order to force Tobias to assume his version as an=20 official one. I have told Ingo more than once that I admire his work, but his attitude=20 should be just a bit *more* modest. That said, Cheers, Ricardo Cruz Em Segunda, 3 de Maio de 2004 13:36, o Matze Braun escreveu: > On Mon, 3 May 2004, Tobias [ISO-8859-1] Gl=E4=DFer wrote: > > This happens if you make an unofficial release. > > I neither can nor will accept it. > > You really think it is possible to create a bug-free release? BTW: 0.0.6 > contained more bugs than the current release - music crashs, opengl > crashs/white graphics on win32, running in ducked mode, very odd behaviour > when releasing a held laptop...) We worked really hard the last 2 weeks to > get every single known bug out of this release. > > To get the game bugfree you actually need lots of people who test the > game. The best way to get them is by releasing it. > > Greetings, > Matze > > =2D-=20 =46ortune finishes the great quotations, #3 Birds of a feather flock to a newly washed car. |