Re: [Super-tux-devel] SuperTux Milestone1 Release
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From: Ingo R. <gr...@gm...> - 2004-05-03 13:09:10
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Tobias Gl=E4=DFer <tob...@gm...> writes: > I don't have to tell you much. I could theoretically also make a 2.0 > release, if I like, > but I don't feel SuperTux being 0.1 in my view already. Then tell me what beside the leveleditor is missing? The game itself has been rock-solid for me and well, pretty much everybody else, since I haven't seen any bug reports recently. All the level have been playtested multiple times and have had a lot of little tweaking first by Wansti and then in a second run by myself. Wansti also added quite a handfull of hidden secrets. So there is really nothing more to be done in these levels itself. The story and the worldmap are finished and useable as well. There are a handfull of minor issues left in the Todo, but thats something you will ALWAYS have, a game is never complete or perfect, there is always yet a nother minor issue or bug to be fixed, just look at the commercial games out there. > I speak openly, just because you have a personal interest in making > a release fast as can there is this release now, which is not more > than a snapshot. Its not a snapshot, its a first Milestone1 release. With another 0.1.1 bugfix + leveleditor release comming in a few days/weeks or whenever the editor gets ready. The content, levels and enemies are all final. > The _0.0.7_'s release plans aims are nearly all completed, besides > the leveleditor issue. But before releasing 0.1 I want to have a > look over the whole code for a last time to ensure the best possible > quality and last but not least I simply don't have to accept your > move. The Milestone1 plans were also completed as well, 0.0.7 was already done a long time ago. And as always said, the build in leveleditor would be nice to have, but its not critical for playing the game, if it doesn't get ready it will be striped out and can be included in a 0.1.0 release. If there would have been any critical parts missing in SuperTux, I wouldn't have released it, but as it is SuperTux was already bug-fix only for almost the last two weeks and nothing release critical was left. > And there ARE bugs in SuperTux. As in every other app that is longer than 10 lines of code. > Or what's else this OpenGL problem about? Driver issue? Since the problem has been magically gone away for at least one user without changes to SuperTux and since it works fine for the rest, it after all has to be something very very obscure or on the users side, not on the SuperTux one. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |