Re: [Super-tux-devel] SuperTux Milestone1 Release
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From: Tobias <tob...@gm...> - 2004-05-03 12:39:29
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Am Mo, den 03.05.2004 schrieb Ingo Ruhnke um 14:18: > Tobias Gläßer <tob...@gm...> writes: > > > Nice that YOU have this release. IT is not ours. I appreciate your > > work, but I don't like your selfish behaviour. There will be a > > parallel sourceforge release. If you want your own releases than you > > can fork SuperTux, thanks. > > You can always release a 0.1.1 with the leveleditor and some more > bugfixes included, thats the plan after all. But there where neither > known Segfaults nor critical gameplay bugs left in the CVS, it was > fully playable and that was the goal for milestone1. So tell me a > single good reason for not release it now? I don't have to tell you much. I could theoretically also make a 2.0 release, if I like, but I don't feel SuperTux being 0.1 in my view already. I speak openly, just because you have a personal interest in making a release fast as can there is this release now, which is not more than a snapshot. The _0.0.7_'s release plans aims are nearly all completed, besides the leveleditor issue. But before releasing 0.1 I want to have a look over the whole code for a last time to ensure the best possible quality and last but not least I simply don't have to accept your move. And there ARE bugs in SuperTux. Or what's else this OpenGL problem about? Greetz... Tobias Gläßer (who doesn't claim a bugfree release is possible at all) -- |