Re: [Super-tux-devel] SuperTux 0.1.0 Prerelease 1
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From: Keir L. <ke...@th...> - 2004-05-01 15:34:36
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On Sat, 2004-05-01 at 17:09 +0200, Ingo Ruhnke wrote: > Hiho, > > build a first prerelease, available at: > > * http://pingus.seul.org/~grumbel/tmp/supertux-0.1.0pre1.tar.gz > > I reworked all levels again and added a bunch more background tiles > and cleaned up some enemy positions (badguy in wall), beside that it > should stiff be pretty much the same like the CVS version from > yesterday. Testing of the whole game is welcome, known issues are > mentioned below: > > Bugs > ---- > - tux sometimes makes short jumps in the endsequence, mostly when > going through the goal with a small jump, might be old_up related > - fadein/out for intro/extro would be nice > - when you interrupted the intro (by going to credits for example) and go back > to it, tux doesn't jump anymore > - when jupming against the 2nd multiple coin block in a level only 1 coin will > come out. > - when jumping into the exit with a star, the endgame music will change back to > levelmusic after a short time > - leveleditor lacks enemies support (will be fixed soon by Tobias) > - sometimes you die after being in pause modus and unpausing - still true? > - the can_jump flag should be based on a time instead of the 2 tiles check. > Since the 2 tiles flag won't help when you're jumping over a hole. Better use > a timer that is started when up is pressed, when you then land and the timer > is below a certain time, you can do the jump. > - when bumping a special with 2 blocks at once, it won't change direction > points aren't reset when gameover some more: open-gl doesnt work for me when accessing the contrib menu i get: supertux: lispreader.cpp:849: lisp_object_t* lisp_car(lisp_object_t*): Assertion `obj->type == 5 || obj->type == 6' failed. Aborted Keir |