Re: [Super-tux-devel] feedback
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From: Keir L. <ke...@th...> - 2004-04-30 19:44:05
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On Fri, 2004-04-30 at 12:22 -0700, Bill Kendrick wrote: > On Fri, Apr 30, 2004 at 08:16:07PM +0100, Keir Lawson wrote: > > - Checkpoints: should have some visual indicator where they are > > Coming from a Super Mario Bros (not SMB3) point of view, this isn't > necessary. ;^) > > I think in SMB, the checkpoints were just the half-way points in the level. well in SMW (super mario world) they are clearly marked, and i think it is confusing for the fisrst time player wondering why the arent starting at the beggining of a level, also making checkpoints an object of somesort would mean you could make hidden ones or make the challenging to reach rather than getting to a specific part in the level > > - Levels: lack variety > > I dunno... I think it's pretty good, so far! well.... pretty good for what i understand is at level creators disposal. things like moving platforms, more enemys, cannons/missiles (SMB3/SMW), levels that scroll automatically (ie tux has to keep up) and some more "powers" would make the levels more interesting > > One other thing I'd like to add: > > * Make the 'invincibility' music change back to normal a few SECONDS before > Tux loses his invincibility! (The 'star' powerup) i agree Keir |