Re: [Super-tux-devel] feedback
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From: Bill K. <nb...@so...> - 2004-04-30 19:22:17
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On Fri, Apr 30, 2004 at 08:16:07PM +0100, Keir Lawson wrote: > - Checkpoints: should have some visual indicator where they are Coming from a Super Mario Bros (not SMB3) point of view, this isn't necessary. ;^) I think in SMB, the checkpoints were just the half-way points in the level. > - enemys take to long to disappear onced squashed, sometimes they don > disapear at all I've noticed that. Usually snowballs. (err, I guess those are about all you can squish right now, anyway!) > - tux is not invincible for long enough after being turned back to small > tux I agree. > - Levels: lack variety I dunno... I think it's pretty good, so far! One other thing I'd like to add: * Make the 'invincibility' music change back to normal a few SECONDS before Tux loses his invincibility! (The 'star' powerup) Thx for the comments, Keir! -bill! |