[Super-tux-devel] feedback
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wkendrick
From: Keir L. <ke...@th...> - 2004-04-30 19:16:13
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two days ago i installed supertux from CVS, i played it alongside an emulated super m. bros 3 for comparission. some comments/suggestions follow, im sure most of them have already been though of or you are aware of them but anyway: - Water: in "the somewhat smaller bath" level there is a (small) part of the level underwater, however, this water didnt behave the way i expected it to (it sm3 style), it was simply a background, very confusing - Fireballs: should make a small explosion when hitting a wall rather than disappearing - Iceblocks if you hit consecutive enemys with one throw of an iceblock the score rewarde3d for each consecutive enemy should increase - Checkpoints: should have some visual indicator where they are - enemys take to long to disappear onced squashed, sometimes they don disapear at all - tux is not invincible for long enough after being turned back to small tux - Levels: lack variety Keir Lawson |